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Civ 5 pyramid rush
Civ 5 pyramid rush







CIV 5 PYRAMID RUSH FREE

Though they need to remain expansionist, coz the free trespassing enables ransacking. I agree with Light_Spectrum, that Assyrians suffer due to the Expansionist ability being very difficult to use (make it work the same way Ransack does). Their emblem district is decent militarily, but lacking economically, so I'd buff its +influence a bit, which would help them with the expansion theme. I like that their emblem unit is cheap, fast and quick to unlock - this is well themed for expansion and ransacking (as MasterPaw points out). I haven't played all the cultures, but I agree that Mycenaeans are very well designed and balanced - it is their industry-focused fort, that makes them feel complete for me. Their faster scout unit is always useful, in any game you are sure to have it. I agree that some civs need to be more powerful because it pushes you to rush the next eras, but the bonuses of this faction go too far. Bonuses useful immediately, useful later, and an equally useful district. It's a bit the same problem as the Egyptians. A river bonus is also useful, if you start near a river. A bonus in food universally, and the whole game, useful. Harapeans: They are as powerful as the Egyptians. A fast archer, on a tank, that moves at will like a Mongolian unit. The Egyptian unit is also powerful and very useful. It could be a bonus to building wonders, or an industrial bonus only in desert environments, I don't know. We need to remove the industrial bonus, and find something else. It is the best to take in almost every situation. Their district is perfectly useful too, in all situations. District cost reduction is the same: universally useful. Their industrial bonus is universally useful, whether you play warmonger, economic, and applies to all ages. Their archer unit is very useful and efficient, and more able to take districts than a big Hittite or Zhou cavalry unit.Įgyptians: Everything is powerful with them. Nubians: Good districts, good little economic bonuses to lay the foundation for a merchant, or a gold producer civ. Is it related to the overall stability of the civilization, or the city that produced it? I don't know. I didn't understand how the stability works. Their heavy cavalry unit is unique and effective. If we have mountains, you'll go to the classic era very quickly. It's good to have very situational factions. It's a bit too binary a design, but why not.

civ 5 pyramid rush civ 5 pyramid rush

Zhous: A lousy civ if you have no mountains, great if you have a lot of them. Phoenicians: A civ specialized for coastal maps clearly. Their military unit is interesting if you anticipate fighting in the forest. They are good enough to produce farms, and that's it. Their military unit is useful and can take cities, which is what a rush is all about. This faction is for me much better than the Assyrians and Hittites at the moment, again, because of the presence of a useful specialized district, which those factions do not have.

civ 5 pyramid rush

Their passive bonus is very clearly useful throughout the game. Because their military bonus is coupled with an economic bonus, which is their ability to build a fort that exploits industry. Mycenians: For me, this is the best-designed military civ at the moment. They are good at taking over administrative centers. This is so, but it makes this civ not as strong for aggression, as one might think. It is not capable of attacking districts, so it will be useless for conquering a city. Their cavalry unit is powerful and requires two strategic resources. Spawning units in any nearby outpost is a nice little bonus. Compared to an economic bonus, I much prefer to play Egyptian or Harapeans, as the productivity bonuses outweigh the light military bonuses of this faction. Playing a science civ is not very useful, as you absolutely need to produce the buildings and districts, which will help to go faster in research.

civ 5 pyramid rush

The marauder is not very powerful, and what he brings in terms of plunder is not worth his investment.īabylonians: An interesting and balanced civ. Assyrians are only good if you start close to a rival civ. The goal is that this feedback will be useful to our developer friends, to balance all this. I would like to know your enlightened opinions. I'm going to tell you what I think about the different civilizations of the ancient era.







Civ 5 pyramid rush